Fedax Si-Hulmin

From Darfuria

Fedax Si-Hulmin is a male drow elf fighter/cleric/assassin who lives in Taur Geldor.

Description

Fedax has ink black skin, snow white hair and amber eyes. His slight and wiry stature belies his extraordinary physical strength. Fedax is a loner, fiercely independent, and likely to be callous and uncaring with regard to the lives of others. To him they are not important unless they are of use.

Personality

Fedax Si-Hulmin is cunning, manipulative, and utterly devoid of empathy or compassion. He sees the world as a chessboard, with every individual merely a pawn to be used and discarded for his own gain. Fedax is driven by a relentless pursuit of power and control, willing to go to any lengths to achieve his goals.

Despite his cold and calculating exterior, Fedax possesses a certain charismatic charm that he uses to manipulate those around him. He is a master of deception and manipulation, able to twist the minds of others to suit his own ends. Fedax is also highly intelligent and resourceful, always thinking several steps ahead in his schemes and plans.

However, Fedax's ruthless ambition often leads him to take unnecessary risks and alienate potential allies. He is prone to fits of rage and cruelty when things don't go his way, and he harbors a deep-seated resentment towards those he perceives as standing in his path.

Fedax's devotion to the Norse deity Hel is both a source of power and a driving force in his life. He sees himself as an agent of death and destruction, carrying out Hel's will with unwavering loyalty. Through his dark rituals and sacrifices, Fedax seeks to gain favor with his patron deity and ascend to even greater heights of power and influence.

Background

Fedax Si-Hulmin was born into a prominent drow family in an underdark drow city. From an early age, Fedax showed great promise in the arts of combat and manipulation, as well as a keen interest in the dark arts of assassination and psionics. He was trained rigorously in these disciplines by his family and the elders of his community, instilling in him a ruthless ambition and a thirst for power.

As Fedax matured, he became disillusioned with the strict hierarchies and traditions of drow society. He renounced the deity Lolth and sought to break free from the constraints of his upbringing and carve out his own path to greatness. Embracing his dark nature and his new connection to the Norse deity Hel, he set out to establish himself as a formidable force in the world above in Taur Geldor, deep within that vast forest of Darfuria.

Racial Abilities

  • +2 on all saves vs. magical effects
  • 90% resistant to sleep/charm spells
  • May fight with two weapons without penalty
  • 12" darkvision
  • 1/6 / 3/6 see / find concealed door
  • 2/6 find secret door
  • Detect new stone construction/passage/tunnel: 75%
  • Detect stone traps/pits/falling blocks: 85%
  • Detect sliding/shifting walls/rooms: 4/6
  • Determine depth underground: 50%
  • Surprised on 1/8
  • 4/6 to surprise when alone
  • Prefers night or gloomy overcast conditions outside
  • Daylight, Continual Light or similar causes DEX @ -2, attacks @ =2 to hit, opponents saving throws @ +2, negates enhanced surprise chance.
  • Illuminated opponents cause attacks @ -1 to hit, opponents saves @ +1


Spell Abilities (1/day each)

  • Dancing Lights
  • Faerie Fire
  • Darkness 5' Radius
  • Detect Magic
  • Levitate
  • Know Alignment


Assassin Abilities

  • Assassination on surprise, normal dmg on fail
  • Backstab +4 to hit, dmg x 3
  • Disguise and spying
  • Pick Pockets 55%
  • Open Locks 43%
  • Find/remove traps 35%
  • Move Silently 42%
  • Hide in Shadows 40%
  • Hear Noise 20%
  • Climb Walls 80%
  • Read Languages 25%


Unique

Does not get seasick

Has enough XP to be a 7th lvl cleric and 6th lvl assassin


Psionics

  • Psionic ability gained at level 4/4/4
  • Effective psionic level: 2.667
  • Ability: 282 (232)
  • Attack modes - psionic blast, ego whip
  • Defence modes - mind blank, intellect fortress, tower of iron will
  • Disciplines - teleportation, cell adjustment, body equilibrium (suspend animation gained when level 7/7/7)


Cleric Spells

5 x 1st:

5 x 2nd:

3 x 3rd:


Languages

Darfurian (00), Alignment (00), Undercommon (00), Elvish (00), Gnome (89), Halfling (65), Goblin (83), Hobgoblin (77), Orcish (90), Gnoll (73), Ogrish (62), Dwarvish (60), Halfling (54), Kobold (48), Gnoll (61), the silent tongue of subterrainean dwellers (00).

Second Skill

Actor/mime.


Non Weapon Proficiencies

  • Fighter (4): Blind fighting (n/a), endurance (CON).
  • Cleric (5): Boating (WIS), riding land based (WIS +3), fishing (WIS -1), swimming (STR), slow respiration (n/a).
  • Assassin (4): Fungus identification (INT+6), reading/writing (INT +1), direction sense (WIS +1), rope use (DEX).

Weapon Proficiencies

  • Fighter (THAC0 15): Double handed sword, shortbow, hand axe, morning star, halberd.
  • Cleric (THAC0 17): Mace, flail, hammer.
  • Assassin (THAC0 19): Dagger, javelin, spear, net.


Saving Throws

  • PPD: 8
  • PP: 11
  • RSW: 10
  • BW: 13
  • S: 11

Luck Points: 12

Money

PP: 0 | GP: 3425 | EP: 0 | SP: 0 | CP: 0


Costs: 1700gp / month


Equipment

Weapons

+3 double handed sword of speed

+2 composite shortbow

  • +2 arrows: 6
  • arrows: 18

Staff of Striking: 25/

Hand axes: 2

Concealed dagger

Oil bombs: 10


Armor

+3 studded leather armor

+2 shield

Great helm

Soft low boots (one black, one white)


Magic Items

Cloak of Elvenkind

Rope of Climbing

Carpet of Flying - 6 x 4, can carry two humans, move 36"

Burned out ioun stones: 6


Potions

Unholy water: 10


Scrolls

Cure light wounds


Trappings

Adventurers' Pack

Thieves' picks and tools

Material components pouch

Small belt pouches: 3

Silver holy symbol

Incense: 10

Prayer beads: 20

Quiver

Robe (half black, half white)

Hat (black and white)

Black leather belt

Adventures

The Ruined Keep

Tunnels 5

Beyond the Crystal Cave (3/9)

Hallerith's Land Clearance (5/6)

Assault on Petticoat Bay

Labyrinth of Fiendish Devices


Knows

Arion Tanarl, Astrid, Daglin, Darious, Ferrius, Gimley, Hallerith, Higlicula, Huru, Modus, Myrth of the Stray, Pellub Badoop, Pious Kwaird, Ranak Poe, Poluki, Restel, Melitta Seret, Simmar, Sleeth, Spazzmotz the Bold, Storpick, Streenyara, Tallon, Tarn, Nyren Teldork, Thlaili, Tirrilius.


Gallery

Gallery